Modular Heist Framework
A heist system your dev team can extend - not a single hardcoded bank job.
What's included
- Config-driven heist definitions
- 6 heists pre-configured
- Server-authoritative loot rolls
- QBCore / qbox / ESX adapters
- Unobfuscated source
A heist framework built around a config-driven job definition rather than a pile of one-off scripts.
What you get
Each heist is a single config entry: entry conditions, required items, minigame chain, police-count gate, loot table and cooldown. Adding a new location is a config file, not a rewrite.
- Six heists configured out of the box (Pacific Standard, Fleeca ×3, jewellery, humane labs)
- Skill-check, hacking and thermite minigames, each swappable per-stage
- Crew roles with per-role loot splits
- Dispatch integration for ps-dispatch, cd_dispatch and core dispatch
- Server-side loot rolls and item grants - nothing the client can spoof
Compatibility
QBCore, qbox and ESX 1.9+. Inventory adapters included for ox_inventory, qb-inventory and codem.
Support
Install support and bug fixes for 12 months. Source is unobfuscated - you own it and can edit it.
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