Bounty Hunter Overhaul
A bounty loop with real investigation, not a waypoint and a shootout.
What's included
- Evidence-based tracking, not waypoints
- Alive vs dead capture payouts
- Wagon and horse escort
- Posse splits
- Reputation-gated contract tiers
- RSG Core + VORP
Replaces the stock bounty loop with a system that has actual play to it.
The loop
Post office boards generate contracts scaled to your player count. Tracking uses tracks, witnesses and camp evidence rather than a marker on the map. Targets can be brought in alive for more money, or dead if they are too much trouble. Escorting a live bounty across the map is where the interesting play happens.
Details
- Contract generation weighted by player count and time of day
- Track and evidence system with a search minigame
- Live capture: hogtie, horse-drag, wagon transport
- Posse splits with configurable shares
- Reputation affecting contract tier and payout
- RSG Core and VORP adapters both included
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