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DUCKNEXUS GAME SERVICES

Bounty Hunter Overhaul

A bounty loop with real investigation, not a waypoint and a shootout.

What's included

  • Evidence-based tracking, not waypoints
  • Alive vs dead capture payouts
  • Wagon and horse escort
  • Posse splits
  • Reputation-gated contract tiers
  • RSG Core + VORP

Replaces the stock bounty loop with a system that has actual play to it.

The loop

Post office boards generate contracts scaled to your player count. Tracking uses tracks, witnesses and camp evidence rather than a marker on the map. Targets can be brought in alive for more money, or dead if they are too much trouble. Escorting a live bounty across the map is where the interesting play happens.

Details

  • Contract generation weighted by player count and time of day
  • Track and evidence system with a search minigame
  • Live capture: hogtie, horse-drag, wagon transport
  • Posse splits with configurable shares
  • Reputation affecting contract tier and payout
  • RSG Core and VORP adapters both included

Tags

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