Server Optimisation & Debug Pass
Find out what is actually eating your frames.
What's included
- Profiling under real player load
- Hitching traced to source resource
- Entity + streaming audit
- Database query profiling
- Written before/after report
A diagnostic and fix pass on a server that has got slow, crashy or both.
What happens
- Resource-level ms profiling under real player load, not an empty server
- Client and server thread hitching traced to the resource responsible
- Entity and streaming audit - the usual culprit
- Database query profiling and indexing
- A written report: what was wrong, what was changed, what to watch
Most servers see the worst offenders fixed inside the first pass. If we cannot find anything meaningful, you pay half.
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